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List of works by Hussein Haruna

A situational analysis of health information library needs in Tanzania

A systematic review of flipped classroom empirical evidence from different fields: what are the gaps and future trends?

scholarly article by Zamzami Zainuddin et al published 3 June 2019 in On the Horizon

Adolescent School-Based Sexual Health Education and Training: A Literature Review on Teaching and Learning Strategies

An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings

Designing health information skills eLearning interventions for health sciences students in Tanzania: Application of information problem-solving (IPS) model

Health Information Needs and Reliability of Sources Among Nondegree Health Sciences Students: A Prerequisite for Designing eHealth Literacy.

scientific article published on March 2017

Health Libraries and Information Services in Tanzania: A Strategic Assessment

scientific article

Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification

article

Initial Validation of the MAKE Framework: A Comprehensive Instrument for Evaluating the Efficacy of Game-Based Learning and Gamification in Adolescent Sexual Health Literacy

scientific article published on 28 February 2019

International Trends in Designing Electronic Health Information Literacy for Health Sciences Students: A Systematic Review of the Literature

scholarly article by Hussein Haruna & Xiao Hu published March 2018 in The Journal of Academic Librarianship

International trends in health science librarianship part 13: Southern Africa (South Africa, Tanzania and Zimbabwe)

scholarly article by Ndumiso Tshuma et al published 13 February 2015 in Health Information and Libraries Journal

Literacy in the new norm: stay-home game plan for parents

Practices of Locating Health Information in an Electronic Environment: Reflections on Conducted Health Information Skills Training

article

The effects of gamified flipped instruction on learner performance and need satisfaction

The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system