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List of works by Andrea Albarelli

A 5 degrees of freedom multi-user pointing device for interactive whiteboards

scientific article published on 10 February 2015

A Game-Theoretic Approach to Robust Selection of Multi-view Point Correspondence

scientific article published in August 2010

A Game-Theoretic Approach to the Enforcement of Global Consistency in Multi-view Feature Matching

scientific article published in 2010

A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes

scientific article published in May 2011

A Robust Multi-camera 3D Ellipse Fitting for Contactless Measurements

scientific article published in October 2012

A Scale Independent Selection Process for 3D Object Recognition in Cluttered Scenes

scientific article published on 19 September 2012

A Survey on Text Classification Algorithms: From Text to Predictions

scientific article published in 2022

A game-theoretic approach to deformable shape matching

scientific article published in June 2012

A game-theoretic approach to fine surface registration without initial motion estimation

scientific article published in June 2010

A graph-based technique for semi-supervised segmentation of 3D surfaces

scientific article published in November 2012

A simple and effective relevance-based point sampling for 3D shapes

scientific article published in July 2015

Camera Calibration from Coplanar Circles

scientific article published in August 2014

Can a Fully Unconstrained Imaging Model Be Applied Effectively to Central Cameras?

scientific article published in June 2013

Design and Evaluation of a Viewer-Dependent Stereoscopic Display

scientific article published in August 2014

Fast 3D surface reconstruction by unambiguous compound phase coding

scientific article published in September 2009

Fast and accurate surface alignment through an isometry-enforcing game

scientific article published in July 2015

High-Coverage 3D Scanning through Online Structured Light Calibration

scientific article published in August 2014

Image-Space Marker Detection and Recognition Using Projective Invariants

scientific article published in May 2011

Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective

scientific article published on 24 March 2011

Loosely Distinctive Features for Robust Surface Alignment

scientific article published in 2010

Matching Relational Structures using the Edge-Association Graph

scientific article published in September 2007

Matching as a non-cooperative game

scientific article published in September 2009

Multiview registration via graph diffusion of dual quaternions

scientific article published in June 2011

Pi-Tag: a fast image-space marker design based on projective invariants

scientific article published on 25 December 2012

RUNE-Tag: A high accuracy fiducial marker with strong occlusion resilience

scientific article published in June 2011

Robust Camera Calibration using Inaccurate Targets

scientific article published in 2010

Robust Figure Extraction on Textured Background: A Game-Theoretic Approach

scientific article published in August 2010

Sampling Relevant Points for Surface Registration

scientific article published in May 2011

Semi-supervised Segmentation of 3D Surfaces Using a Weighted Graph Representation

scientific article published in 2011

Stable and fast techniques for unambiguous compound phase coding

scientific article published in April 2013

Using multiple sensors for reliable markerless identification through supervised learning

scientific article published on 13 March 2013