Search filters

List of works by Pablo García-Sánchez

A Distributed Service Oriented Framework for Metaheuristics Using a Public Standard

scientific article published in 2010

A Methodology to Develop Service Oriented Evolutionary Algorithms

scientific article published in 2015

A Study of Parallel Approaches in MOACOs for Solving the Bicriteria TSP

scientific article published in 2011

A methodology for designing emergent literary backstories on non-player characters using genetic algorithms

scientific article published in 2014

A service oriented evolutionary architecture

scientific article published in 2013

Adaptive bots for real-time strategy games via map characterization

scientific article published in September 2012

Addressing High Dimensional Multi-objective Optimization Problems by Coevolutionary Islands with Overlapping Search Spaces

scientific article published in 2016

An evolutionary approach to integrated inventory and routing management in a real world case

scientific article published in July 2010

Analysing the Performance of Different Population Structures for an Agent-Based Evolutionary Algorithm

scientific article published in 2011

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game

scientific article published in January 2017

Análisis del impacto de la colaboración internacional en el área de estudios empresariales

scientific article

Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment

scientific article published in January 2017

Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone

scientific article published in August 2018

Benchmarking Languages for Evolutionary Algorithms

scientific article published in 2016

Cloud-based evolutionary algorithms: An algorithmic study

scientific article published on 17 November 2012

Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game

scientific article published in 2014

Context-Awareness in a Service Oriented e-Health Platform

scientific article published in 2011

Controlling bots in a First Person Shooter game using genetic algorithms

scientific article published in July 2010

Corporate security solutions for BYOD: A novel user-centric and self-adaptive system

scientific article published in September 2015

Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines

scientific article published on 24 January 2014

Dealing with Noisy Fitness in the Design of a RTS Game Bot

scientific article published in 2012

Deploying intelligent e-health services in a mobile gateway

scientific article published in March 2013

Designing and Evolving an Unreal TournamentTM 2004 Expert Bot

scientific article published in 2013

Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools

scientific article published on 4 November 2011

Developing services in a service oriented architecture for evolutionary algorithms

scientific article published in 2013

EVITA: An Integral Evolutionary Methodology for the Inventory and Transportation Problem

Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms

scientific article published in September 2012

Evolution of XPath Lists for Document Data Selection

scientific article published in 2010

Evolutionary FSM-Based Agents for Playing Super Mario Game

scientific article published in 2013

Evolving Machine Microprograms: Application to the CODE2 Microarchitecture

Evolving XSLT Stylesheets for Document Transformation

scientific article published in 2008

Evolving the Strategies of Agents for the ANTS Game

scientific article published in 2013

Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game

scientific article published in 2010

How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation

scientific article published in 2015

Improving Evolution of XSLT Stylesheets Using Heuristic Operators

Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System

scientific article published in 2018

It’s Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots

scientific article published in 2015

Measuring the Impact of the International Relationships of the Andalusian Universities Using Dimensions Database

scientific article published in 2018

Migration study on a pareto-based island model for MOACOAs

scientific article published in 2013

NodIO

scientific article published in 2016

Optimizing Strategy Parameters in a Game Bot

scientific article published in 2011

Optimizing player behavior in a real-time strategy game using evolutionary algorithms

scientific article published in June 2011

Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal

scientific article published on 9 February 2013

Performance for the Masses

scientific article published in 2016

Pervasive Evolutionary Algorithms on Mobile Devices

scientific article published in 2009

Service oriented evolutionary algorithms

scientific article published on 6 February 2013

Simulation Approach for Optimal Maintenance Intervals Estimation of Electronic Devices

scientific article published in 2016

Statistical Analysis of Parameter Setting in Real-Coded Evolutionary Algorithms

scientific article published in 2010

Studying Individualized Transit Indicators Using a New Low-Cost Information System

scientific article published in 2014

Studying the Cache Size in a Gossip-Based Evolutionary Algorithm

scientific article published in 2009

Studying the Influence of the Objective Balancing Parameter in the Performance of a Multi-Objective Ant Colony Optimization Algorithm

scientific article published in 2010

Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters

scientific article published in January 2016

Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers

scientific article published in 2012

The Simpsons did it: Exploring the film trope space and its large scale structure

scientific article

The Story of Their Lives: Massive Procedural Generation of Heroes’ Journeys Using Evolved Agent-Based Models and Logical Reasoning

scientific article published in 2016

The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments

scientific article published in 2016

The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming

scientific article published in May 2013

There Can Be only One: Evolving RTS Bots via Joust Selection

scientific article published in 2016

Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain

scientific article published in June 2013

Towards automatic StarCraft strategy generation using genetic programming

scientific article published in August 2015

Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games

scientific article published in 2014

Using Electronic Voting Devices for Increasing Students’ Participation in the Classroom and Easing Their Continuous Evaluation

scientific article published in August 2018

Using UN/CEFACT’S Modelling Methodology (UMM) in e-Health Projects

scientific article published in 2009

Why do papers from international collaborations get more citations? A bibliometric analysis of Library and Information Science papers

scientific article published in 2022

Wireless monitoring and tracking system for vehicles: A study case in an urban scenario

scientific article published in April 2017