Search filters

List of works by Cameron Browne

A Problem Case for UCT

scientific article published in March 2013

A Survey of Monte Carlo Tree Search Methods

scientific article published in March 2012

AI for Ancient Games: Report on the Digital Ludeme Project

scientific article published on 01 July 2019

ARTISTIC BOX TREES

scientific article published in September 2007

Algorithms for interactive Sprouts

scientific article published in September 2016

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

article published in: 2019 IEEE Conference on Games (CoG)

An Overview of the Ludii General Game System

article published in: 2019 IEEE Conference on Games (CoG)

Biasing MCTS with Features for General Games

article published in: 2019 IEEE Congress on Evolutionary Computation (CEC)

Bitboard Methods for Games

scientific article published in June 2014

Bitwise-Parallel Reduction for Connection Tests

scientific article published in June 2012

Boundary Matching for Interactive Sprouts

scientific article published in 2015

Cantor knots

scientific article published in December 2005

Computational creativity in a closed game system

scientific article published in September 2012

Deductive search for logic puzzles

scientific article published in August 2013

Deep learning for general game playing with Ludii and Polygames

journal article

Efficient Pythagorean trees: Greed is good

scientific article published in August 2007

Elegance in Game Design

scientific article published in September 2012

Evolutionary Game Design

scientific article published in March 2010

Evolving Simple Art-Based Games

scientific article published in 2009

Font decoration by automatic mesh fitting

scientific article published in 1998

Fractal board games

scientific article published in February 2006

Gaudí's organic geometry

scientific article published in February 2008

General Board Game Concepts

article published in: 2021 IEEE Conference on Games (CoG)

General Game Heuristic Prediction Based on Ludeme Descriptions

article published in: 2021 IEEE Conference on Games (CoG)

Guest Editorial: General Games

scientific article published in December 2014

Guest Editorial: Special Issue on Computational Aesthetics in Games

scientific article published in September 2012

Harmonograms

scientific article published in April 2007

Impossible fractals

scientific article published in August 2007

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

article published in: 2019 IEEE Conference on Games (CoG)

Ludii and XCSP: Playing and Solving Logic Puzzles

article published in: 2019 IEEE Conference on Games (CoG)

Ludii as a Competition Platform

article published in: 2019 IEEE Conference on Games (CoG)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

article published in: 2020 IEEE Conference on Games (CoG)

Monte Carlo Analysis of a Puzzle Game

scientific article published in 2015

Rep-tiles with woven horns

scientific article published in August 2005

Report on the Digital Ludeme Project

scientific article published on 7 November 2019

Search-Based Procedural Content Generation: A Taxonomy and Survey

scientific article published in September 2011

Spiral packing

scientific article published in October 2006

Taiji variations: Yin and Yang in multiple dimensions

scientific article published in January 2007

Toward the Adaptive Generation of Bespoke Game Content

scientific article published on 7 March 2014

Truchet curves and surfaces

scientific article published in April 2008

UCT for PCG

scientific article published in August 2013

WHAT CAN GAME AI TEACH US?

scientific article published in September 2014

Wild knots

scientific article published in December 2006