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List of works by J. Tuomas Harviainen

"Laudan parasta lakkaa" – Tor-verkon huumekaupan informaatiokäytännöt

scientific article

A Hermeneutical Approach to Role-Playing Analysis

journal article from 'International Journal of Role-Playing' published in 2009

A Hermeneutical Approach to Role-Playing Analysis

scientific article published on 30 December 2008

Ayn Rand’s Objectivist Ethics Applied to Video Game Business

scientific article

Chapter 7 Information Phenomena in Game-Related Social Media

scientific article

Characteristics of the Dark Web's Online Drug Culture

scientific article published on 23 August 2024

Comics as an Introduction to Media Technology: The Finnish Case – Television and Donald Duck in the 1950s and The early 1960s

scientific article

Computer Games and Organization Studies

scientific article

Connections and Correspondences in Simulation/Gaming

scientific article

CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming

scientific article

CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming

journal article from 'Games and Culture' published in 2020

Cryptogames as Drivers for Blockchain Application Development

scientific article published in 2022

Customer preferences in mobile game pricing: a service design based case study

scientific article

Defining Magic: A Reader, by Bernd-Christian Otto and Michael Stausberg. Equinox, 2012. 281pp., pb. £16.99, ISBN-13: 9781908049797; hb. £59.50, ISBN-13: 9781908049803

scientific article

Designing for Service Experiences

scientific article

Development of a Finnish Community of Game Scholars

scientific article

Drug traders on a local dark web marketplace

scientific article

Editorial

Editorial -- Special issue: Role-Playing in Games

scientific article published on 12 September 2013

Editorial: Expanding the Borders of Simulation/Gaming

scientific article

Editorial: The State of Our Art

scientific article published on 28 December 2012

Facilitating Training Simulations for Health Emergency

scientific article published in 2022

First dose is always freemium

scientific article

From Zero-Sum Business Games to Coopetitive Simulation

scientific article published on 29 November 2022

Game Design Concepts: A Tertiary Literature Review

scientific article published on 10 October 2024

Game Science: Foundations and Perspectives

scientific article

Gamification: Concepts, Consequences, and Critiques

scientific article

Gaming Capital in Contemporary Role-playing Game Platforms

scientific article published on 19 September 2023

Genealogy, GEDCOM, and popularity implications

scientific article

Governmental Service Gamification

scientific article

Group Sex as Play

How Frequently Are Articles in Predatory Open Access Journals Cited

scientific article

How monetization mechanisms in mobile games influence consumers’ identity extensions

scientific article published on 21 December 2022

Huumeiden myyntiin liittyvä tiedon jakaminen pimeässä verkossa

scientific article published on 31 October 2022

Increasing Impact of Simulation/Gaming and Simulation & Gaming

scientific article

Information literacies of self-identified sadomasochists: an ethnographic case study

Information needs of drug users on a local dark Web marketplace

scientific article

International Journal of Role-playing 1: Full Issue

scientific article published on 30 December 2008

International Journal of Role-playing 3: Full Issue

scientific article published on 28 December 2012

International Journal of Role-playing 4 -- Full Issue -- IJRP

scientific article published on 20 January 2015

International Journal of Role-playing 6 -- Full Issue -- IJRP

scientific article published on 2 December 2016

International Journal of Role-playing Issue 4 - Special Issue: Role-playing in Games -- Full Issue

scientific article published on 12 September 2013

Introduction

Learning with Location-Based Gaming

scientific article

Librarians as gate-openers in open access publishing: A case study in the United Arab Emirates

scientific article

Massively Multiplayer Online Games as Information System: Implications for Organizational Learning

scientific article

Multiplayer online role-playing as information retrieval and system use: an ethnographic study

scholarly article by J. Tuomas Harviainen & Amon Rapp published 24 January 2018 in Journal of Documentation

On the Possibility of a Paratelic Initiation of Organizational Wrongdoing

scientific article

Physical Presence in Simulation - A Scratch at the Surface of Complexity

scientific article published on 2 December 2016

Physical Presence in Simulation: A Scratch at the Surface of Complexity

journal article from 'International Journal of Role-Playing' published in 2016

Player-reported Impediments to Game-based Learning

scientific article

Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context

scientific article

Ritualistic Games, Boundary Control, and Information Uncertainty

scientific article

Sadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis

journal article from 'International Journal of Role-Playing' published in 2011

Sadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis

scientific article published on 27 March 2011

Seek, share, or withhold: information trading in MMORPGs

Service Design Games as Innovation Tools, Knowledge Creators, and Simulation/Games

scientific article

Service design for information searching

article by J. Tuomas Harviainen & Sanna Kumpulainen published December 2019 in Information Research

Similarity of Social Information Processes in Games and Rituals: Magical Interfaces

journal article from 'Simulation & Gaming' published in 2012

Smelling Machine History: Olfactory Experiences of Information Technology

scientific article published on 01 January 2018

Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media

scientific article

Tactical Service Failure: A Case Study on Public Funding as a Marketing Issue

scientific article

The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo

scientific article

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies

scientific article

Timeliness in information sharing within creative industries. Case: Finnish game design

scientific article

User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards

scientific article

Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic

scientific article

Where Are the White Perpetrators in All the Colonial Board Games? A Case Study on Afrikan Tähti

scientific article published on 29 November 2022

Why Religion is Natural and Science is Not, by Robert N. McCauley

scientific article

“My Games are … Unconventional”: Intersections of game and BDSM studies

scientific article