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List of works by Joe Marshall

A Little Respect

Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction

Balance Ninja

Breath control of amusement rides

Breathalising games

2011 scholarly article in Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology

Collision Design

scientific article published on 20 April 2023

Deception and magic in collaborative interaction

scientific article

Designing Brutal Multiplayer Video Games

Designing seamless displays for interaction in motion

Designing the Vertigo Experience

Expanding exertion gaming

Experiments in 3D interaction for mobile phone AR

Eye-Balls: Cheap and Cheerful Interactive Performance

Eye-balls

Eye-balls

scholarly article published 2007

Graffito: crowd-based performative interaction at festivals

scholarly article

Grand Push Auto

Grand challenges in WaterHCI

scientific article published on 11 May 2024

HCI with sports

I Seek the Nerves under Your Skin: A “Fast” Interactive Artwork

I seek the nerves under your skin

Inner disturbance

Interaction in Motion

Jogging at CHI

Jogging with technology

Lessons from Touring a Location-Based Experience

Locating experience: touring a pervasive performance

Magnetic Field Swimmer Positioning

Misrepresentation of Health Research in Exertion Games Literature

article

Mobile interaction does not exist

Performance-Led Research in the Wild

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring

Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces

Recommending Rides

Sequential art for science and CHI

Smartphone sensing for distributed swim stroke coaching and research

The Bronco

The Challenges of Using Biodata in Promotional Filmmaking

The Challenges of Visual-Kinaesthetic Experience

The gas mask

scholarly article published 2011

The machine in the ghost

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research

Touchomatic

Toward Understanding the Design of Intertwined Human–Computer Integrations

scientific article published on 05 April 2023

Ubikequitous computing

Uncomfortable interactions

Uncomfortable user experience

Understanding Sports-HCI by Going Jogging at CHI

Using fast interaction to create intense experiences

Utilizing Gravity in Movement-Based Games and Play

Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata