Search filters

List of works by Lennart E. Nacke

"I'm just here to play games"

article published in 2012

"The Collecting Itself Feels Good"

3D attentional maps

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

A Theory of Gamification Principles Through Goal-Setting Theory

scientific article published in 2018

ABOVE WATER

ABOVE WATER

Accessible games SIG

Actionable Inexpensive Games User Research

Advanced gaze visualizations for three-dimensional virtual environments

scholarly article published 2010

All about that Base

Balancing trailblazing and tradition

scientific article published in 2023

Biofeedback game design

scholarly article published 2011

Brain and body interfaces

Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience

scientific article

Brain, body and bytes

BrainHex: A neurobiological gamer typology survey

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

CHI PLAYGUE

CHI PLAYGUE

CLEVER

CLEVER

Calibration games

Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation

scientific article published on 10 October 2024

Contextual influences on mobile player experience – A game user experience model

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

article published in 2010

Culture Clash: When Deceptive Design Meets Diverse Player Expectations

scientific article published on 10 October 2024

Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality

scientific article published on 17 April 2024

Deconstructing 'gamified' task-management applications

Design Strategies for Gamified Physical Activity Applications for Older Adults

Design and Preliminary Validation of The Player Experience Inventory

Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants

scientific article published in 2022

Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character

article

Developing iconic and semi-iconic game controllers

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

scholarly article

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR

scientific article published on 29 June 2024

Editorial for the CHB special issue on MMOGs

Electroencephalographic Assessment of Player Experience

Empirical validation of the Gamification User Types Hexad scale in English and Spanish

article

Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design

scientific article published on 31 May 2024

Engaged by boos and cheers

Feedback-based gameplay metrics

Flow and immersion in first-person shooters

From Game Design Elements to Gamefulness: Defining "Gamification"

conference paper published in 2011

From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition

scientific article published on 15 October 2024

From game design elements to gamefulness

article

From playability to a hierarchical game usability model

Full-body motion-based game interaction for older adults

Game user research

Games and entertainment community SIG

Gamification. using game-design elements in non-gaming contexts

Gamifying Research

Heuristic Evaluation for Gameful Design

How does it play better?

Influencing Experience: The Effects of Reading Game Reviews on Player Experience

Introducing the biometric storyboards tool for games user research

Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games

scientific article published on 15 October 2024

LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments

Lightweight Games User Research for Indies and Non-Profit Organizations

Mixed reality games

Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Older Adults’ Physical Activity and Exergames: A Systematic Review

scholarly article by Dennis L. Kappen et al published 23 February 2018 in International Journal of Human-Computer Interaction

Personalization in Serious and Persuasive Games and Gamified Interactions

Physiological acrophobia evaluation through in vivo exposure in a VR CAVE

Player experience

Player-Game Interaction Through Affective Sound

Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies

scientific article published on 11 May 2024

Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games

scientific article published on 17 October 2024

SIGCHI Games

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference

scientific article published on 10 October 2024

The Gamification User Types Hexad Scale

The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults

scientific article published on 15 October 2024

The Role of Generative AI in Games Research

scientific article published on 06 October 2023

The edge of glory

The effect of sound on visual fidelity perception in stereoscopic 3-D.

scientific article published in December 2013

The great AI witch hunt: Reviewers’ perception and (Mis)conception of generative AI in research writing

scientific paper published in 2024

The impact of negative game reviews and user comments on player experience

The kaleidoscope of effective gamification

The maturing of gamification research

The neurobiology of play

Time's up

Towards Understanding the Importance of Co-Located Gameplay

Towards a Trait Model of Video Game Preferences

Understanding Player Attitudes Towards Digital Game Objects

Understanding expectations with multiple controllers in an augmented reality videogame

Unified visualization of quantitative and qualitative playtesting data

scholarly article published 2014

User Experience Design and Research in Games

scientific article published on 20 April 2023

User Experience Research and Design in Video Games

scientific article published on 11 May 2024

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

Wiimote vs. controller