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List of works by Benjamin Cowley

A review of the use of psychophysiological methods in game research

scientific article published on 13 September 2011

Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling

scientific article published in September 2009

Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features

scientific article published on 8 February 2016

Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment

scientific article published on 16 February 2018

Cardiovascular physiology predicts learning effects in a serious game activity

scientific article published in January 2013

Cognitive Collaboration Found in Cardiac Physiology: Study in Classroom Environment

scientific article published on 14 July 2016

Computational Testing for Automated Preprocessing 2: Practical Demonstration of a System for Scientific Data-Processing Workflow Management for High-Volume EEG.

scientific article

Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing

scientific article published on 6 March 2017

Computational testing for automated preprocessing: a matlab toolbox for better electroencephalography data processing

scientific article published on 17 June 2016

Computer Enabled Neuroplasticity Treatment (CENT)

scientific article published on 22 September 2015

Computer Enabled Neuroplasticity Treatment: A Clinical Trial of a Novel Design for Neurofeedback Therapy in Adult ADHD.

scientific article published on 9 May 2016

Epileptic Electroencephalography Profile Associates with Attention Problems in Children with Fragile X Syndrome: Review and Case Series.

scientific article published on 12 July 2016

Experience Assessment and Design in the Analysis of Gameplay

scientific article published on 23 December 2013

Feasibility of an electrodermal activity ring prototype as a research tool

scientific article published in August 2015

Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill

scientific article published on 15 May 2019

Forest, Trees, Dynamics: Results from a Novel Wisconsin Card Sorting Test Variant Protocol for Studying Global-Local Attention and Complex Cognitive Processes

scientific article published on 23 February 2016

Global learning, local Flow: subjective Flow report responds to proximal performance reference-level in a longitudinally-measured game-like task

scientific article published in November 2018

Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

scientific article published on 13 December 2017

Learning in balance: Using oscillatory EEG biomarkers of attention, motivation and vigilance to interpret game-based learning

scientific article published on 29 September 2014

Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game

scientific article published in January 2011

Psychophysiology and high-performance cognition - a brief review of the literature

Psychophysiology and high-performance cognition - a brief review of the literature

scientific article published on 17 September 2015

Real-time rule-based classification of player types in computer games

scientific article published on 22 August 2012

Studying the integrated functional cognitive basis of sustained attention with a Primed Subjective-Illusory-Contour Attention Task

scientific article published in Scientific Reports

The PSICAT protocol - Primed Subjective-Illusory-Contour Attention Task for studying integrated functional cognitive basis of sustained attention

scientific article published on 9 September 2017

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human–Computer Interaction

article

The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study

scientific article published in 2014

The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

scientific article published in 2012

Toward an understanding of flow in video games

scientific article published in July 2008

User-System-Experience Model for User Centered Design in Computer Games

scientific article published in 2006