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List of works by Anders Drachen

Applying and Visualising Complex Models in Esport Broadcast Coverage

scientific article published on 07 June 2024

Behavior evolution in Tomb Raider Underworld

scientific article published in August 2013

Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels

scientific article published in August 2014

Clustering Game Behavior Data

scientific article published in September 2015

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

article published in 2010

Exploring the relationship between video game expertise and fluid intelligence.

scientific article published on 15 November 2017

Game Data Mining

scholarly article published 2013

Game analytics for game user research, part 1: a workshop review and case study.

scientific article published on March 2013

Game user research

Guns, swords and data: Clustering of player behavior in computer games in the wild

scientific article published in September 2012

How players lose interest in playing a game: An empirical study based on distributions of total playing times

scientific article published in September 2012

Lightweight Games User Research for Indies and Non-Profit Organizations

Player modeling using self-organization in Tomb Raider: Underworld

Player talk—the functions of communication in multplayer role-playing games

journal article from 'Computers in Entertainment' published in 2008

Predicting player behavior in Tomb Raider: Underworld

Predicting player churn in the wild

scientific article published in August 2014

The Age of Analytics

scientific article published in September 2015

The Many Faces of Role-Playing Games

journal article from 'International Journal of Role-Playing' published in 2009

The Playtime Principle: Large-scale cross-games interest modeling

scientific article published in August 2014

User Experience Design and Research in Games

scientific article published on 20 April 2023

User Experience Research and Design in Video Games

scientific article published on 11 May 2024