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List of works by Daniel Johnson

A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being

A framework for collecting inclusive design data for the UK population

scientific article

All about that Base

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process.

scientific article published on 19 November 2018

Design and Preliminary Validation of The Player Experience Inventory

Designing Gamified Applications that Make Safe Driving More Engaging

Effective affective user interface design in games

scientific article published on November 20, 2003

Efficacy and Outcomes of a Music-Based Emotion Regulation Mobile App in Distressed Young People: Randomized Controlled Trial

scientific article published on 16 January 2019

Efficacy and outcomes of a mobile app targeting alcohol use in young people

scientific article published on 29 September 2017

Gamification and serious games within the domain of domestic energy consumption: A systematic review

article

Gamification for health and wellbeing: A systematic review of the literature

scientific article published on 02 November 2016

Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

scientific article published on 26 June 2019

Gaming well: links between videogames and flourishing mental health

scientific article published on 31 March 2014

Grand Push Auto

Motivation and paediatric interventions: Is it a predisposition, a mechanism for change, or an outcome?

scientific article published on May 30, 2013

Supporting the development of inclusive products: the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity

scientific article published on 25 March 2013

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference

scientific article published on 10 October 2024

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

scientific article published on 10 August 2020

The Internet of Playful Things

The edge of glory

Towards a capabilities database to inform inclusive design: experimental investigation of effective survey-based predictors of human-product interaction

scientific article published on 30 November 2011

Understanding expectations with multiple controllers in an augmented reality videogame