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List of works by Juan M. Orduña

A Communication-Aware Topological Mapping Technique for NoCs

article published in Lecture Notes in Computer Science

A Read-Copy Update based parallel server for distributed crowd simulations

A distributed visualization system for crowd simulations1

scholarly article by Guillermo Vigueras et al published 22 September 2011 in Integrated Computer-Aided Engineering

A new parallel pipeline for DNA methylation analysis of long reads datasets

scientific article

A parallel and sensitive software tool for methylation analysis on multicore platforms

scientific article published on 10 June 2015

A scalable multiagent system architecture for interactive applications

Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures

An Easy-to-Use AR Authoring Tool for Industrial Applications

article by Jesús Gimeno et al published 2013 in Communications in Computer and Information Science

An efficient projector calibration method for projecting virtual reality on cylindrical surfaces

Analyzing the Network Traffic Requirements of Multiplayer Online Games

CART: Communication-Aware Routing Technique for Application-Specific NoCs

Combining displacement mapping methods on the GPU for real-time terrain visualization

scholarly article by Cesar González et al published 9 September 2016 in The Journal of Supercomputing

Comparative performance evaluation of CAR systems based on mobile phones and feature tracking

article by Víctor Fernández et al published 22 January 2014 in The Journal of Supercomputing

Design of an ICT Tool for Decision Making in Social and Health Policies

article

Distance Constrained Mapping to Support NoC Platforms Based on Source Routing

article by Rafael Tornero et al published 2010 in Lecture Notes in Computer Science

Geometry-based methods for general non-planar perspective projections on curved displays

HPG-DHunter: an ultrafast, friendly tool for DMR detection and visualization

scientific article published on 06 July 2020

How mobile phones perform in collaborative augmented reality (CAR) applications

article by Víctor Fernández et al published 6 April 2013 in The Journal of Supercomputing

Hybrid P2P schemes for remote terrain interactive visualization systems

scholarly article by Ricardo Olanda et al published August 2013 in Future Generation Computer Systems

Improving hybrid distributed architectures for interactive terrain visualization

scholarly article by Ricardo Olanda et al published 10 December 2015 in The Journal of Supercomputing

Improving the Scalability of Communication-Aware Task Mapping Techniques

article published in 2009

Integrating Social Skills in Task-Oriented 3D IVA

On the development of a communication-aware task mapping technique

article

Parallelization of a method for dense 3D object reconstruction in structured light scanning

Server implementations for improving the performance of CAR systems based on mobile phones

article by Víctor Fernández et al published September 2014 in Journal of Network and Computer Applications

Sociable Behaviors in Virtual Worlds

Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization

scholarly article by Ricardo Olanda et al published November 2013 in International Journal of Geographical Information Science

Towards a Simulator of Integrated Long-Term Care Systems for Elderly People

Tuning Java to Run Interactive Multiagent Simulations over Jason

Workload Characterization in Multiplayer Online Games

Workload balancing in distributed crowd simulations: the partitioning method