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Authors whose works are in public domain in at least one jurisdiction

List of works by Bruce Maxim

A Capstone Design Course Based on Computing Curricula 1991

A Criterion-Referenced Approach to Measuring Medical Problem Solving

A Novel Approach to Introducing Parallel Algorithms in Undergraduate Computer Science Courses

scholarly article by Gregory F. Bachelis et al published January 1992 in Computer Science Education

Accurate correction of surface noises of polygonal meshes

scholarly article by Jie Shen et al published 28 November 2005 in International Journal for Numerical Methods in Engineering

An agile software engineering process improvement game

An introduction to modern software quality assurance

scholarly article published 2016

Analyzing the efficacy of using digital ink devices in a learning environment

article

Applied Knowledge Retention – Are Active Learning Tools the Solution?

scientific article published on 10 September 2020

Attracting K-12 students to study computing

DIDS: rapidly prototyping configuration design systems

Experiences in Teaching Senior Design Using Real-World Clients

Exploring Cybersecurity Hands-on Labs in Pervasive Computing: Design, Assessment, and Reflection

scientific article published on 04 August 2024

Identification of Web Service Refactoring Opportunities as a Multi-objective Problem

article

Introducing parallel algorithms in undergraduate computer science courses (tutorial session)

scholarly article by Bruce Maxim et al published 1 February 1990 in SIGCSE bulletin

Medical education in facilities for the elderly. Impact on medical students, facility staff, and residents

scientific article published on 01 December 1984

Multi-objective code-smells detection using good and bad design examples

Programming languages---comparatively speaking

scholarly article by Bruce Maxim published 1 March 1993 in SIGCSE bulletin

Service learning and virtual worlds

Simulating an Integrated Business Environment that Supports Systems Integration

Strategies for Delivering Active Learning Tools in Software Verification & Validation Education

Teaching programming algorithms aided by computer graphics

scholarly article by Bruce Maxim & Bruce S. Elenbogen published 1 February 1987 in SIGCSE bulletin

The crystal structure of germanium dibromide*

scholarly article by Roland C. Rouse et al published 1 January 1977 in Zeitschrift fur Kristallographie. Crystalline materials

Use of interdisciplinary teams in game development

article

Using Active Learning and Gamification to Teach Software Engineering in Game Design Courses

scientific article published on 07 February 2024

WIP: Engaging Software Engineering Students in Synchronous and Asynchronous On-line Course

scientific article published on 20 February 2024

WIP: Introducing Active Learning in a Software Engineering Course

WIP: Managing and Assessing Students in Hybrid Software Project Classes

scientific article published on 04 August 2024

WIP: Teaching a Knowledge Engineering Course Using Active Learning, Gamification, and Scaffolding

scientific article published on 08 September 2020

Web service design defects detection: A bi-level multi-objective approach

scientific article published on 07 January 2020

Work In Progress: Use of Interdisciplinary Teams in Game Development Classes

article

Work in progress - Introducing information technology through game design

article

Work in progress - attracting K-12 students to study computing

Work in progress - learning via gaming: An immersive environment for teaching kids handwriting

Work in progress - using the virtual world to improve our world

Work in progress — Using social media to teach engineering process

scholarly article published October 2011