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Authors whose works are in public domain in at least one jurisdiction

List of works by António Coelho

A Mobile Advertising Platform for eTourism

scholarly article published 2011

A Ubiquitous Solution for Location-Aware Games

A Visualization Paradigm for 3D Map-Based Mobile Services

A decision support method to identify target geographic markets for health care providers

article

A game for robot operation training in search and rescue missions

Alternate feature location for rapid navigation using a 3D map on a mobile device

An Extended Kernel Density Two-Step Floating Catchment Area Method to Analyze Access to Health Care

article

An Integrated Framework for Mobile-Based ADAS Simulation

An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality

Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams

Augmented reality versus conventional interface: Is there any difference in effectiveness?

Building Virtual Driving Environments From Computer-Made Projects

Building Virtual Roads from Computer Made Projects

Cities in Citizens’ Hands

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

article by Vanessa Cesário et al published 8 December 2016 in Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Command and Control Systems for Search and Rescue Robots

Editorial

Enhancing Museums’ Experiences Through Games and Stories for Young Audiences

Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems

FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement

scientific article published in 2021

Game Design Evaluation Study for Student Integration

Gamification at Scraim

Generalized selections for direct control in procedural buildings

Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness

Issues in the Development of Location-Based Games

article

Layered shape grammars for procedural modelling of buildings

Leveraging Pervasive Games for Tourism

scholarly article published January 2018

Making places

Modelling urban scenes for LBMS

Player Adaptivity and Safety in Location-Based Games

Procedural Content Graphs for Urban Modeling

Procedural Generation of Road Paths for Driving Simulation

Procedural modeling of urban environments for digital games development

article

Relation Between Game Genres and Competences for In-Game Certification

Serious Game for Introductory Programming

Serious Game in Security: A Solution for Security Trainees

Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour

The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums

Towards Location-based Augmented Reality games

Towards Player Adaptivity in Mobile Exergames

Towards interactive procedural modelling of buildings