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Authors whose works are in public domain in at least one jurisdiction

List of works by Minhua Ma

3D visualisation for education, diagnosis and treatment of lliotibial band syndrome

scientific article published in January 2013

A Haptic-Based Virtual Reality Head and Neck Model for Dental Education

scientific article published in 2014

A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)

conference paper (publication date: 9-10 October, 2014)

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

scientific article published in 2021

An Information Perception-Based Emotion Contagion Model for Fire Evacuation

scientific article published in March 2017

An innovative virtual reality training tool for orthognathic surgery

scientific article published in February 2018

Augmented Reality and Gamification in Heritage Museums

article by Ramy Hammady et al published 2016 in Lecture Notes in Computer Science

Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning

scientific article published on 06 November 2023

Computer Games Physiotherapy for Children with Cystic Fibrosis

scientific article published in 2014

Constructionist Learning in Anatomy Education

scientific article published in 2012

Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities

scientific article published in 2015

Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems

scientific article published in February 2010

Effectiveness of Immersive Virtual Reality in Surgical Training-A Randomized Control Trial

scientific article published on 13 October 2017

Efficacy of three-dimensional visualization in mobile apps for patient education regarding orthognathic surgery

scientific article published in September 2016

Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members

scientific article published on 14 December 2016

Future Trends of Virtual, Augmented Reality, and Games for Health

scientific article published in 2014

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

scientific article published in 2015

Games for Mental and Moral Development of Youth: A Review of Empirical Studies

scientific article published in 2017

History and alternative game input methods

scientific article published in July 2011

Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education

scientific article published in 2017

Interact

scientific article published in 2015

Interval Relations in Lexical Semantics of Verbs

scientific article published in June 2004

Introduction to Serious Games Development and Applications

scientific article published in January 2011

Network Architectures and Data Management for Massively Multiplayer Online Games

scientific article published in October 2010

None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region

scientific article published in 2017

Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education

scientific article published in 2017

Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation

scientific article published on 31 January 2014

SGDA2012

scientific article published in 2012

SceneMaker: Creative Technology for Digital StoryTelling

scientific article published in 2017

SceneMaker: Multimodal Visualisation of Natural Language Film Scripts

scientific article published in 2010

Serious games for movement therapy after stroke

scientific article published in October 2008

Simulation of autonomous crowd behaviour on Xbox 360

scientific article published on 30 June 2011

Tasks, processes, and tools: A Design Methodology Management approach to design and development of e-assessment

scientific article published in October 2011

The Ambience Table: A Serious Gaming Interface for Aiding Sound Design

scientific article published in 2013

VR Surgery: Interactive Virtual Reality Application for Training Oral and Maxillofacial Surgeons using Oculus Rift and Leap Motion

scientific article published in 2017

Virtual Reality and Serious Games in Healthcare

scientific article published in 2011

Virtual human animation in natural language visualisation

scientific article published in April 2006

Virtual reality and 3D animation in forensic visualization

scientific article published on 8 June 2010