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List of works by Michael Goesele

3D acquisition of mirroring objects using striped patterns

scholarly article

A Data-Driven Point Cloud Simplification Framework for City-Scale Image-Based Localization

scientific article

A Survey of Photometric Stereo Techniques

A shape-based object class model for knowledge transfer

article

Accuracy of 3D range scanners by measurement of the slanted edge modulation transfer function

Accurate Isosurface Interpolation with Hermite Data

Accurate light source acquisition and rendering

Accurate light source acquisition and rendering

Adaptive GPU Array Layout Auto-Tuning

Addressing inaccuracies in BLOSUM computation improves homology search performance

scientific article

Ambient point clouds for view interpolation

An adaptive acceleration structure for screen-space ray tracing

An empirical model for heterogeneous translucent objects

Back to the Future: Learning Shape Models from 3D CAD Data

Consensus Multi-View Photometric Stereo

Construction of bounding volume hierarchies with SAH cost approximation on temporary subtrees

DISCO

DISCO

Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects

Density estimation for dynamic volumes

Digital Collections of Real World Objects

Efficient Heuristic Adaptive Quadrature on GPUs: Design and Evaluation

Fast dynamic memory allocator for massively parallel architectures

scholarly article published 2013

Floating scale surface reconstruction

Fusion of depth maps with multiple scales

Fusion of depth maps with multiple scales

article

GPU-based lossless volume data compression

Ghosting and popping detection for image-based rendering

Guest Editorial: 3D Imaging, Processing and Modelling

Guided profiling for auto-tuning array layouts on GPUs

article

Haptic Interaction with a Polygon Mesh Reconstructed from Images

Hierarchical Surface Reconstruction from Multi-resolution Point Samples

High resolution acquisition of detailed surfaces with lens-shifted structured light

High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C 1-Continuous Splines

How Bright Is the Moon? Recovering and Using Absolute Luminance Values from Internet Images

Image-based reconstruction of spatial appearance and geometric detail

article

Image-based rendering for scenes with reflections

article

Image-based rendering in the gradient domain

Information-theoretic analysis of molecular (co)evolution using graphics processing units

article

Interactive Rendering of Translucent Objects+

Interactive deformable models with quadratic bases in Bernstein–Bézier-form

Interactive isosurfaces with quadratic C 1 splines on truncated octahedral partitions

Interactive isosurfaces with quadratic C1splines on truncated octahedral partitions

Interactive rendering of translucent objects

Interactive visualization of complex real-world light sources

scholarly article

Is Your Permutation Algorithm Unbiased for n ≠ 2 m ?

Let There Be Color! Large-Scale Texturing of 3D Reconstructions

article by Michael Waechter et al published 2014 in Lecture Notes in Computer Science

MVE—An image-based reconstruction environment

article

Mesostructure from Specularity

Modeling the world: the virtualization pipeline

Modulation transfer function of patch-based stereo systems

Multi-View Stereo Revisited

Multi-View Stereo for Community Photo Collections

Multi-view Photometric Stereo by Example

PFASUM: a substitution matrix from Pfam structural alignments.

scientific article

Photometric stereo for outdoor webcams

Relighting objects from image collections

Removing the Example from Example-Based Photometric Stereo

Scene Reconstruction and Visualization From Community Photo Collections

scholarly article by Noah Snavely et al published August 2010 in Proceedings of the IEEE

Scene Reconstruction from Community Photo Collections

Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming

Shading cues for object class detection

Shading-Aware Multi-view Stereo

Shape from distortion

Tangible images of real life scenes

Text-to-Video: Story Illustration from Online Photo Collections

Using graphics processing units to investigate molecular coevolution

article published in 2013

Variational Bayes for Generic Topic Models

Virtual Rephotography

Virtualizing real-world objects

Visual exploration of parameter influence on phylogenetic trees

scientific article published in March 2014

Volumetric Nonlinear Anisotropic Diffusion on GPUs

Weighted Patch-Based Reconstruction: Linking (Multi-view) Stereo to Scale Space