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List of works by Isaac Rudomín

A Multi-robot-Multi-operator Collaborative Virtual Environment

Art applications for crowds

Capturing water and sound waves to interact with virtual nature

Defining and executing practice sessions in a robotics virtual laboratory

Eye-catching crowds

Fragment shaders for agent animation using finite state machines

Hair paint

Hierarchical level of detail for varied animated crowds

Impostors and pseudo-instancing for GPU crowd rendering

scholarly article published 2006

Multi-User Networked Interactive Augmented Reality Card Game

Multi-layer implicit garment models

Multilayer garments using isosurfaces and physics

Of Bikes and Virtual Worlds

Probabilistic, layered and hierarchical animated agents using XML

Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams

Reducing Memory Requirements for Diverse Animated Crowds

Scaling Crowd Simulations in a GPU Accelerated Cluster

Simple dynamic LOD for geometry images

Simulated Virtual Crowds Coupled with Camera-Tracked Humans

Simulating and Visualizing Real-Time Crowds on GPU Clusters

scholarly article by Benjamin Hernandez et al published 1 January 2015 in Computación y Sistemas

Speech-driven facial animation with realistic dynamics

Statistical generation of 3D facial animation models

Teleoperating robots in multiuser virtual environments

The Reverse-Caricature Effect Revisited: Familiarization With Frontal Facial Caricatures Improves Veridical Face Recognition

scientific article

Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation

article published in 2005