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List of works by Miguel A Otaduy

A Survey on Position-Based Simulation Methods in Computer Graphics

A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation

Aggregate Constraints for Virtual Manipulation with Soft Fingers

scientific article published in April 2015

Animating Wrinkles by Example on Non-Skinned Cloth

scientific article published on 7 March 2012

ArtNova: touch-enabled 3D model design

scholarly article

Augmented touch without visual obtrusion

Author Correction: Perceived match between own and observed models' bodies: influence of face, viewpoints, and body size

scientific article published on 08 October 2020

Capture and modeling of non-linear heterogeneous soft tissue

Continuous penalty forces

Data-driven simulation methods in computer graphics

Design and fabrication of flexible rod meshes

Design and fabrication of materials with desired deformation behavior

article by Bernd Bickel et al published 26 July 2010 in ACM Transactions on Graphics

DiFi: Fast 3D Distance Field Computation Using Graphics Hardware

Fast Collision Detection for Fracturing Rigid Bodies

scientific article published on 3 July 2013

Haptic display of interaction between textured models

Haptic rendering of complex deformations through handle-space force linearization

scholarly article published March 2009

Haptic rendering of objects with rigid and deformable parts

Haptic technologies for direct touch in virtual reality

Implicit Contact Handling for Deformable Objects

article by Miguel A. Otaduy et al published April 2009 in Computer Graphics Forum: the international journal of the Eurographics Association

MakeSense: Automated Sensor Design for Proprioceptive Soft Robots

scientific article published on 09 December 2019

Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans

scientific article published on 8 December 2017

Modeling and estimation of internal friction in cloth

Multi-scale capture of facial geometry and motion

Multi-scale capture of facial geometry and motion

Optimization-Based Wearable Tactile Rendering

scientific article published on 20 October 2016

Path Routing Optimization for STM Ultrasound Rendering

scientific article published on 01 January 2020

Perceived match between own and observed models' bodies: influence of face, viewpoints, and body size

scientific article published on 19 August 2020

Perceptually validated global/local deformations

Rendering Strategies for Underactuated Hand Exoskeletons

Rendering of Constraints with Underactuated Haptic Devices

scientific article published on 20 March 2020

Representations and Algorithms for Force-Feedback Display

Sensation preserving simplification for haptic rendering

Sensation-preserving haptic rendering

scientific article

Simulating articulated subspace self-contact

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations

Soft Articulated Characters with Fast Contact Handling

article by Nico Galoppo et al published September 2007 in Computer Graphics Forum: the international journal of the Eurographics Association

Solid-Texture Synthesis: A Survey

Splitting meshless deforming objects with explicit surface tracking

Star-contours for efficient hierarchical self-collision detection

article published in 2010

Texturing Internal Surfaces from a Few Cross Sections

Tight and efficient surface bounds in meshless animation

Virtual Reality Software and Technology

scientific article published on 01 November 2008

Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration

scientific article

Volume Haptics with Topology-Consistent Isosurfaces

scientific article published on 10 August 2015

Yarn-Level Cloth Simulation with Sliding Persistent Contacts

scientific article published on 19 July 2016

Yarn-level simulation of woven cloth