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List of works by Jin Ha Lee

A conceptual model for video games and interactive media

scientific paper

A qualitative investigation of users’ discovery, access, and organization of video games as information objects

All Your Genre Are Belong to Us: A Study of Video Game Descriptions

article

Art in an algorithm: A taxonomy for describing video game visual styles

scholarly article

Challenges in Organizing and Accessing Video Game Development Artifacts

conference paper published in 2020

Developing a video game metadata schema for the Seattle Interactive Media Museum

scholarly article

Domain Analysis for a Video Game Metadata Schema: Issues and Challenges

Empirical evaluation of metadata for video games and interactive media

Exploring relationships among video games

Facet Analysis of Video Game Genres

scientific article published in March 2014

Full Steam Ahead: A Conceptual Analysis of User-Supplied Tags on Steam

Mood metadata for video games and interactive media

Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles

scientific article published in 2013

Reconceptualizing superwork for improved access to popular cultural objects

journal article from 'Proceedings of the Association for Information Science and Technology' published in 2018

Relationships among video games: Existing standards and new definitions

Representing transmedia fictional worlds through ontology

scientific article published on 12 September 2017

The Style of Tetris is…Possibly Tetris?: Creative Professionals’ Description of Video Game Visual Styles

scholarly article

Towards a conceptual framework for Superworks

conference paper published in 2017

User-centered approach in creating a metadata schema for video games and interactive media

scientific article published in 2013

VIZMO game browser: accessing video games by visual style and mood

scholarly article

What is a Series, Really? .

journal article from 'KNOWLEDGE ORGANIZATION' published in 2017

“What Am I Fighting For?”: Creating a Controlled Vocabulary for Video Game Plot Metadata