Search filters

List of works by Regan Mandryk

"I'm just here to play games"

article published in 2012

Brain and body interfaces

Brain, body and bytes

BrainHex: A neurobiological gamer typology survey

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

Calibration games

Competitive action video game players display rightward error bias during on-line video game play

scientific article published on 12 September 2017

Decreasing sedentary behaviours in pre-adolescents using casual exergames at school

scientific article published in 2014

Designing Wheelchair-Based Movement Games

scientific article published on 9 March 2015

Developing culturally relevant design guidelines for encouraging healthy eating behavior

scientific article published in February 2014

Discouraging sedentary behaviors using interactive play

scientific article published on 27 April 2015

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames

scientific article published in 2014

Full-body motion-based game interaction for older adults

Gender, Age, and Responsiveness to Cialdini’s Persuasion Strategies

scientific article published in 2015

How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing

scientific article published on 15 September 2020

Improving the Efficacy of Games for Change Using Personalization Models

scientific article published on 6 October 2017

Influencing Experience: The Effects of Reading Game Reviews on Player Experience

Integrating point and touch for interaction with digital tabletop displays

scientific article

Just a click away: Action-state orientation moderates the impact of task interruptions on initiative

scientific article published on 06 July 2019

LunchTime: a slow-casual game for long-term dietary behavior change

scientific article published on 7 July 2012

Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design

scientific article published in 2013

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health

scientific article published on 14 July 2014

Pervasive games

SIGCHI Games

Tailoring persuasive health games to gamer type

scientific article published in 2013

The acute cognitive benefits of casual exergame play

The effects of embodied persuasive games on player attitudes toward people using wheelchairs

scientific article published in 2014

The impact of negative game reviews and user comments on player experience

Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants

scientific article published in 2012

Towards an Effective Health Interventions Design: An Extension of the Health Belief Model

scientific article published on December 19, 2012

Using job-shop scheduling tasks for evaluating collocated collaboration

scientific article published on 24 February 2007

Using psychophysiological techniques to measure user experience with entertainment technologies

Wheelchair-based game design for older adults

scientific article published in 2013