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List of works by Wei Peng

A pilot randomized, controlled trial of an active video game physical activity intervention

scientific article published in December 2015

A qualitative study of user perceptions of mobile health apps.

scientific article

A systematic review of e-health interventions for physical activity: an analysis of study design, intervention characteristics, and outcomes

scientific article published on 30 June 2011

An Exploratory Study of the Impact of Contextual Cues of Violence in an Active Videogame

scientific article published on 21 December 2013

Are You What Your Avatar Eats? Health-Behavior Effects of Avatar-Manifested Self-Concept

scientific article published on 11 October 2016

Consumer reviews: reviewer avatar facial expression and review valence

scientific article published on 29 March 2013

Content Analysis of Diet-Related Mobile Apps: A Self-Regulation Perspective

scientific article published on 3 March 2016

Contribution of Active Videogame Play to Physical Activity Among College Students

scientific article published on 19 September 2014

Culture and health reporting: a comparative content analysis of newspapers in the United States and China

scientific article

Design and evaluation of a computer game to promote a healthy diet for young adults

scientific article published on March 2009

Diffusion Size and Structural Virality: The Effects of Message and Network Features on Spreading Health Information on Twitter

article

Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience

scientific article

Ebook Uses and Class Performance in a College Course

scientific article published in January 2015

Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode

scientific article published in June 2016

Exploring the Challenges and Opportunities of Health Mobile Apps for Individuals with Type 2 Diabetes Living in Rural Communities.

scientific article

FamilyLog: A Mobile System for Monitoring Family Mealtime Activities

scientific article published on 01 March 2017

Games for Health for Children-Current Status and Needed Research

scientific article published on 11 August 2015

Getting Research on Games for Health Funded

scientific article published on 27 December 2016

Guest Editors' Introduction to Meaningful Play Special Issue

scientific article published in July 2013

Health Content in Chinese Newspapers

scientific article published on 29 October 2010

Integrated Voice and Haptic Support for Tele-Rehabilitation

Interventions to Increase Physical Activity in Children Aged 2-5 Years: A Systematic Review

scientific article published on 15 April 2015

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

scientific article

Keep Using My Health Apps: Discover Users' Perception of Health and Fitness Apps with the UTAUT2 Model

scientific article

Loneliness as the cause and the effect of problematic Internet use: the relationship between Internet use and psychological well-being.

scientific article published in August 2009

Low-Income Minority Seniors' Enrollment in a Cybercafé: Psychological Barriers to Crossing the Digital Divide

scientific article published on 11 February 2010

Mediated Interpersonal Communication

scholarly article published 12 May 2008

Mediated Social Support for Distress Reduction: AI Chatbots vs. Human

scientific article published on 16 April 2023

Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame

scientific article published on 18 May 2012

Online Self-Tracking Groups to Increase Fruit and Vegetable Intake: A Small-Scale Study on Mechanisms of Group Effect on Behavior Change.

scientific article published on 06 March 2017

Online gaming dependency: a preliminary study in China

scientific article published in June 2010

Player guiding in an active video game

scientific article published in November 2011

Playing Video Games: Motives, Responses, and Consequences

book

Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion

scientific article

Promoting exercise self-efficacy with an exergame

scientific article published on February 2011

Social networking and adjustments among international students

article

The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation

scientific article published in December 2008

The Psychological Effects of Playing Exergames: A Systematic Review

scientific article

The Use of Wearable Activity Trackers Among Older Adults: Focus Group Study of Tracker Perceptions, Motivators, and Barriers in the Maintenance Stage of Behavior Change

scientific article published on 05 April 2019

Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity

scientific article published in 2015

Using active video games for physical activity promotion: a systematic review of the current state of research.

scientific article

Videogame Mechanics in Games for Health.

scientific article published on August 2013