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List of works by Julian Togelius

A Panorama of Artificial and Computational Intelligence in Games

scientific article published in December 2015

A procedural procedural level generator generator

AI for General Strategy Game Playing

Adapting Models of Visual Aesthetics for Personalized Content Creation

Adaptive game level creation through rank-based interactive evolution

Artificial Intelligence and Games

2018 textbook by Georgios N. Yannakakis and Julian Togelius

Artificial evolution for the detection of group identities in complex artificial societies

Assessing Believability

Cellular automata for real-time generation of infinite cave levels

Constrained novelty search: a study on game content generation

scientific article published on 11 August 2014

Controllable procedural map generation via multiobjective evolution

Crowdsourcing the Aesthetics of Platform Games

DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution

Designer modeling for Sentient Sketchbook

Digging Deeper into Platform Game Level Design: Session Size and Sequential Features

Enhancements to constrained novelty search

scholarly article published 2013

Evolving Interesting Maps for a First Person Shooter

Evolving Memory Cell Structures for Sequence Learning

Evolving card sets towards balancing dominion

Evolving levels for Super Mario Bros using grammatical evolution

Evolving models of player decision making: Personas versus clones

Evolving personas for player decision modeling

article published in 2014

Experience-Driven Procedural Content Generation

Experience-driven procedural content generation (Extended abstract)

Feature analysis for modeling game content quality

Game Data Mining

scholarly article published 2013

Gamification of publication metadata : to playfully explore our data

Geometric Particle Swarm Optimization

article published in 2008

Geometric differential evolution for combinatorial and programs spaces

scientific article published on 08 August 2013

Guest Editorial: General Games

scientific article published in December 2014

IEEE Transactions on Games: A Leading Journal for Games Research

Imitating human playing styles in Super Mario Bros

Inertial geometric particle swarm optimization

Interaction-based group identity detection via reinforcement learning and artificial evolution

scholarly article published 2013

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions

scientific article published in 2022

Interactive Latent Variable Evolution for the Generation of Minecraft Structures

scientific article published on 11 April 2023

LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization

scientific article published on 08 July 2024

Modeling Player Experience for Content Creation

Modeling player experience in Super Mario Bros

Modelling and evaluation of complex scenarios with the Strategy Game Description Language

Multiobjective exploration of the StarCraft map space

Neuroevolution in Games: State of the Art and Open Challenges

Neuroevolutionary constrained optimization for content creation

scholarly article published August 2011

Optimization, imitation and innovation : computational intelligence and games

doctoral thesis

Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search

Predicting player behavior in Tomb Raider: Underworld

Procedural Content Generation in Games

Procedural Content Generation via Machine Learning (PCGML)

scholarly article by Adam Summerville et al published September 2018 in IEEE Transactions on Games

Procedural Personas as Critics for Dungeon Generation

Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence

scholarly article by Monica Anderson et al published 2 October 2017 in AI Magazine

Search-Based Procedural Content Generation: A Taxonomy and Survey

scientific article published in September 2011

Sentient World: Human-Based Procedural Cartography

Shifting niches for community structure detection

Spicing Up Map Generation

The 2007 IEEE CEC simulated car racing competition

article

The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]

The 2010 Mario AI Championship: Level Generation Track

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer

scientific article published on 05 July 2024

The Mario AI Championship 2009-2012

article by Julian Togelius et al published 15 September 2013 in AI Magazine

The turing test track of the 2012 Mario AI Championship: Entries and evaluation

Towards Player Adaptivity in a Serious Game for Conflict Resolution

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types

article published in 2011

Towards multiobjective procedural map generation

scholarly article published 2010

Towards player-driven procedural content generation

Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies

scholarly article published 2013

What is procedural content generation?

Who Killed Albert Einstein? From Open Data to Murder Mystery Games