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List of works by Markus Gross

A Fluid Flow Data Set for Machine Learning and its Application to Neural Flow Map Interpolation

scientific article published on 07 October 2020

A Virtual Try-On System for Prescription Eyeglasses.

scientific article

A framework for holographic scene representation and image synthesis

scientific article published on March 2007

Accelerated Monte Carlo Rendering of Finite-Time Lyapunov Exponents

scientific article published on 19 August 2019

An FPGA-based processing pipeline for high-definition stereo video

Analysis of human faces using a measurement-based skin reflectance model

Analysis of human faces using a measurement-based skin reflectance model

article

Augmenting physical avatars using projector-based illumination

Automated Aesthetic Analysis of Photographic Images

scientific article published in January 2015

Capture and modeling of non-linear heterogeneous soft tissue

Comparison of user satisfaction and image quality of fixed and mobile camera systems for 3-dimensional image capture of edentulous patients: A pilot clinical study

scientific article published on 29 June 2018

Computational Design of Rubber Balloons

Computational design of actuated deformable characters

article by Mélina Skouras et al published 1 July 2013 in ACM Transactions on Graphics

Computer-based learning of spelling skills in children with and without dyslexia

scientific article

Computer-based multisensory learning in children with developmental dyslexia.

scientific article

Coupled 3D reconstruction of sparse facial hair and skin

article

Data streaming in telepresence environments

scientific article

Design and evaluation of the computer-based training program Calcularis for enhancing numerical cognition

scientific article

Design and fabrication of materials with desired deformation behavior

article by Bernd Bickel et al published 26 July 2010 in ACM Transactions on Graphics

Designing inflatable structures

Detailed spatio-temporal reconstruction of eyelids

Distinguishing texture edges from object boundaries in video.

scientific article published in December 2013

Dynamic Bayesian Networks for Student Modeling

Fabricating translucent materials using continuous pigment mixtures

Facial performance enhancement using dynamic shape space analysis

Fourier Opacity Optimization for Scalable Exploration

scientific article published on 14 May 2019

Getting to the point...?

scientific article published on September 2006

Gradient-Based Attribution Methods

scientific article published in 2019

HeapCraft

article published in 2015

Hierarchical planning and control for complex motor tasks

High-quality passive facial performance capture using anchor frames

article

High-quality passive facial performance capture using anchor frames

High-quality single-shot capture of facial geometry

Implicit Contact Handling for Deformable Objects

article by Miguel A. Otaduy et al published April 2009 in Computer Graphics Forum: the international journal of the Eurographics Association

InspireMe: Learning Sequence Models for Stories

scholarly article

Live texturing of augmented reality characters from colored drawings

scientific article published on 23 July 2015

Low-cost telepresence for collaborative virtual environments

scientific article

Management of Cerebral Aneurysm Descriptors based on an Automatic Ostium Extraction

scientific article published on 01 May 2018

Meshless Animation of Fracturing Solids

scientific article published on July 2005

Microstructures to control elasticity in 3D printing

MineTime Insight: Visualizing Meeting Habits to Promote Informed Scheduling Decisions

scientific article published on 13 September 2019

Modelling and Optimizing Mathematics Learning in Children

Multi-scale capture of facial geometry and motion

Multi-scale capture of facial geometry and motion

Physical face cloning

Point-based computer graphics.

scientific article published in July 2004

Processing and editing of faces using a measurement-based skin reflectance model

Rectifeye

Reliability of a three-dimensional facial camera for dental and medical applications: A pilot study

scientific article published on 01 April 2019

Rendering deformable surface reflectance fields

scientific article published in January 2005

Soft Articulated Characters with Fast Contact Handling

article by Nico Galoppo et al published September 2007 in Computer Graphics Forum: the international journal of the Eurographics Association

Splitting meshless deforming objects with explicit surface tracking

Subsurface scattering using splat-based diffusion in point-based rendering

Texturing Internal Surfaces from a Few Cross Sections

Tight and efficient surface bounds in meshless animation

Visualizing Nonlinear Narratives with Story Curves

scientific article published on 29 August 2017

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