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List of works by Ming C. Lin

A fast n-dimensional ray-shooting algorithm for grasping force optimization

A hybrid approach for simulating human motion in constrained environments

article by Jia Pan et al published 2010 in Computer Animation and Virtual Worlds

A statistical similarity measure for aggregate crowd dynamics

article

A survey on hair modeling: styling, simulation, and rendering

scientific article published on March 2007

A walking pattern generator for biped robots on uneven terrains

Algorithmic issues in modeling motion

An efficient GPU-based time domain solver for the acoustic wave equation

Audio-Material Reconstruction for Virtualized Reality Using a Probabilistic Damping Model

scientific article published on 14 February 2019

Auditory Perception of Geometry-Invariant Material Properties

scientific article published on April 1, 2013

ClearPath

Constraint-based motion synthesis for deformable models

article

Continuum modeling of crowd turbulence

scientific article published on 28 October 2014

Cutting-Edge Computing: Using New Commodity Architectures

Directing crowd simulations using navigation fields

scientific article

Efficient Computation of A Simplified Medial Axis

Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling

Efficient and accurate sound propagation using adaptive rectangular decomposition.

scientific article

Efficient simplex computation for fixture layout design

Fast Continuous Collision Detection for Articulated Models

article

Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement

Fast and reliable collision culling using graphics hardware

scientific article published in March 2006

Fast and reliable collision culling using graphics hardware

Fast and reliable collision detection using graphics processors

Fast animation of lightning using an adaptive mesh

scientific article published in March 2007

Fast collision detection between massive models using dynamic simplification

Fast continuous collision detection among deformable models using graphics processors

Fast interference detection between geometric models

Fast simulation of Laplacian growth

scientific article published in March 2007

Fast swept volume approximation of complex polyhedral models

Flow field modulation.

scientific article published in October 2013

Geometric methods for multi-agent collision avoidance

Guest editor's introduction: special section on virtual reality

scientific article published in May 2008

Haptic rendering--beyond visual computing

scientific article published in March 2004

Haptic rendering--touch-enabled interfaces

scientific article published on 01 November 2004

Hybrid Long-Range Collision Avoidance for Crowd Simulation

scientific article published on July 2014

I-COLLIDE

IEEE Transactions on Visualization and Computer Graphics. Message from the editor-in-chief

scientific article published in April 2013

Identifying Opportunities for Virtual Reality Simulation in Surgical Education: A Review of the Proceedings from the Innovation, Design, and Emerging Alliances in Surgery (IDEAS) Conference: VR Surgery

scientific article

Incremental penetration depth estimation between convex polytopes using dual-space expansion

scientific article published in March 2004

Integrated multimodal interaction using texture representations

scientific article published in April 2016

Interactive Continuous Collision Detection Using Swept Volume for Avatars

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic

Interactive collision detection between deformable models using chromatic decomposition

Interactive hybrid simulation of large-scale traffic

article

Interactive navigation of heterogeneous agents using adaptive roadmaps

scientific article published in January 2009

Interactive navigation of multiple agents in crowded environments

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory

Interactive sound rendering

Least-effort trajectories lead to emergent crowd behaviors

article by Stephen J. Guy et al published 17 January 2012 in Physical Review E

MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications

scientific article published on 3 December 2015

Message from the editor-in-chief. IEEE Transactions on Visualization and Computer Graphics

scientific article published on 01 April 2014

Multi-resolution collision handling for cloth-like simulations

article by Nitin Jain et al published 2005 in Computer Animation and Virtual Worlds

On Computing Reliable Optimal Grasping Forces

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications

scientific article published on 19 May 2017

Path Planning among Movable Obstacles: A Probabilistically Complete Approach

Physically based sound synthesis for large-scale virtual environments

scientific article published on January 2007

Physically-based validation of deformable medical image registration

scientific article published on 01 January 2008

Psychoacoustic Characterization of Propagation Effects in Virtual Environments

Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments

Real-time Path Planning for Virtual Agents in Dynamic Environments

Real-time navigation of independent agents using adaptive roadmaps

Real-time navigation of independent agents using adaptive roadmaps

article published in 2007

Real-time path planning for virtual agents in dynamic environments

Real-time path planning in dynamic virtual environments using multiagent navigation graphs

scientific article

Real-time sound synthesis and propagation for games

Reciprocal Velocity Obstacles for real-time multi-agent navigation

Reciprocal n-Body Collision Avoidance

Representations and Algorithms for Force-Feedback Display

Sensation preserving simplification for haptic rendering

Sensation-preserving haptic rendering

scientific article

Simulating heterogeneous crowd behaviors using personality trait theory

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations

Soft Articulated Characters with Fast Contact Handling

article by Nico Galoppo et al published September 2007 in Computer Graphics Forum: the international journal of the Eurographics Association

Sounding liquids

article

Special issue on haptics, virtual, and augmented reality

scientific article published on 01 November 2005

SynCoPation: Interactive Synthesis-Coupled Sound Propagation

scientific article published on 18 January 2016

Texturing fluids

scientific article published in September 2007

Transforming GIS data into functional road models for large-scale traffic simulation

scientific article

Virtual Reality Software and Technology

scientific article published on 01 November 2008

Virtual cityscapes: recent advances in crowd modeling and traffic simulation

Virtual reality software and technology

scientific article published on 01 September 2015

Virtualized Traffic at Metropolitan Scales

Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data

Virtualized Traffic: reconstructing traffic flows from discrete spatiotemporal data

scientific article

WAVE: Interactive Wave-based Sound Propagation for Virtual Environments

scientific article published in April 2015

Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm