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List of works by Dennis Soemers

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

article published in: 2019 IEEE Conference on Games (CoG)

An Overview of the Ludii General Game System

article published in: 2019 IEEE Conference on Games (CoG)

Biasing MCTS with Features for General Games

article published in: 2019 IEEE Congress on Evolutionary Computation (CEC)

Deep learning for general game playing with Ludii and Polygames

journal article

Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing

article published in: 2016 IEEE Conference on Computational Intelligence and Games (CIG)

General Board Game Concepts

article published in: 2021 IEEE Conference on Games (CoG)

General Game Heuristic Prediction Based on Ludeme Descriptions

article published in: 2021 IEEE Conference on Games (CoG)

Hierarchical Task Network Plan Reuse for video games

article published in: 2016 IEEE Conference on Computational Intelligence and Games (CIG)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

article published in: 2019 IEEE Conference on Games (CoG)

Ludii and XCSP: Playing and Solving Logic Puzzles

article published in: 2019 IEEE Conference on Games (CoG)

Ludii as a Competition Platform

article published in: 2019 IEEE Conference on Games (CoG)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

article published in: 2020 IEEE Conference on Games (CoG)

Report on the Digital Ludeme Project

scientific article published on 7 November 2019

The 2016 Two-Player GVGAI Competition

article