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List of works by Pier Luca Lanzi

A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis

A multi-objective genetic algorithm framework for design space exploration of reliable FPGA-based systems

An Evolutionary Approach to Area-Time Optimization of FPGA designs

Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems

article published in 2010

Ant Colony Optimization for mapping, scheduling and placing in reconfigurable systems

Ant colony optimization for mapping and scheduling in heterogeneous multiprocessor systems

Clustering from Data Streams

Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation

scientific article published on April 2013

Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems

Evolving Interesting Maps for a First Person Shooter

Fitness inheritance in evolutionary and multi-objective high-level synthesis

Generalization in the XCSF classifier system: analysis, improvement, and extension

scientific article published in January 2007

High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis

Improving evolutionary exploration to area-time optimization of FPGA designs

Improving reading skills in students with dyslexia: the efficacy of a sublexical training with rhythmic background

scientific article

Intelligent Game Engine for Rehabilitation (IGER)

Learning classifier systems: then and now

Mapping pipelined applications onto heterogeneous embedded systems

Multiprocessor systems-on-chip synthesis using multi-objective evolutionary computation

Self-adaptive games for rehabilitation at home